Report · 1–4 October 2026 · Lichess ratings

The most common beginner chess mistakes

Hanging pieces never go away: 53% of player-games at 1200–1599 (Lichess) still leave a piece hanging. From 50,000 Lichess games between players rated 400–1599.

Last updated

touch_appSee your own: enter your Lichess username and get your 3 most repeated mistakes.

Loading…

About these numbers

50,000
Games analysed
100,000
Player-games
1–4 October 2026
Played
400–1599
Ratings (Lichess)

A mistake is a move that lowers the mover's chance of winning by 12 percentage points or more, compared with the engine's best move. Stockfish 16 judged every move at 12,000 nodes per position (about depth 9–12). Moves in games that were already decided (both evaluations beyond 9 pawns) don't count.

Ratings are Lichess ratings. They don't match Chess.com ratings, and the gap is biggest at beginner level. Every percentage on this page is per player-game: one player's side of one game, counted in that player's rating band. Games are rated games from 1–4 October 2026, at least 3-minute games (no bullet).

What we found

  1. 1Hanging pieces never go away.
  2. 2Nearly half of players make their first mistake by move 6 (400–799), move 8 (800–1199) and move 11 (1200–1599).
  3. 3At 1200–1599, your opening barely changes how often you make mistakes, except the King's Gambit.
  4. 4The Qh5 trap works under 800.

1. Hanging pieces never go away

Players rated 400–799 left a piece hanging in 66% of player-games. At 800–1199 it was 59%, and at 1200–1599 still 53%: more than half. In every band, a hanging piece is the most common kind of mistake per player-game.

Player-games with at least one hanging piece (per player-game)
Left a piece hanging
400–799
66%
800–1199
59%
1200–1599
53%

Lichess rating bands. Player-games: 400–799: 3,942, 800–1199: 31,551, 1200–1599: 64,507.

2. Nearly half of players make their first mistake by move 6 (400–799), move 8 (800–1199) and move 11 (1200–1599)

47% of player-games at 400–799 have their first mistake by move 6; 45% at 800–1199 by move 8; 46% at 1200–1599 by move 11. Counting only the player-games with at least one mistake, those moves are the median: half of first mistakes come by then.

Move 6
400–799 (Lichess)
Move 8
800–1199 (Lichess)
Move 11
1200–1599 (Lichess)
Share of each band's mistakes, by move number
400–799800–11991200–1599
1-10
41%
30%
20%
11-20
35%
39%
38%
21-30
14%
20%
24%
31-40
6%
8%
11%
41-60
4%
4%
6%

Move ranges (moves 1–10, 11–20 and so on). Each band's bars are its mistakes split by when they happened. Percentages are rounded, so a band may not sum to exactly 100%.

3. At 1200–1599, your opening barely changes how often you make mistakes, except the King's Gambit

At 1200–1599, 25 openings have enough games to measure, and all but one land between 0.79 (Ruy Lopez) and 0.98 (Center Game) mistakes per 10 moves. The exception is the King's Gambit, at 1.10. At 800–1199 the spread is 0.92 to 1.18.

Opening800–1199 mistakes / 10 movesplayer-games1200–1599 mistakes / 10 movesplayer-games
Queen's Pawn Opening1.072,9290.886,963
Queen's Pawn Game1.013,0860.866,038
King's Pawn Game1.113,0530.923,512
Scandinavian Defense1.082,3760.914,226
Sicilian Defense1.011,3550.874,897
Italian Game1.051,8860.883,540
French Defense1.021,4500.863,613
Caro-Kann Defense0.991,3170.853,396
Bishop's Opening1.121,3480.922,468
Philidor Defense0.989300.832,000
Reti Opening1.078050.841,641
Vienna Game1.057650.931,415
Ruy Lopez0.926730.791,576
Petrov Defense1.188250.951,118
Center Game1.128150.981,223
English Opening–under 5000.861,441
Three Knights1.006650.85797
Modern Defense–under 5000.891,118
Scotch Gambit–under 5000.95992
King's Gambit–under 5001.10893
Nimzowitsch Defense–under 5000.89614
Queen's Gambit Accepted–under 5000.89697
Scotch Game–under 5000.85792
Nimzovich-Larsen Attack–under 5000.93649
Bird's Opening–under 5000.90549
Lichess rating bands 800–1199 and 1200–1599 only: 400–799 has too few games per opening. "–" means fewer than 500 player-games, so no number is shown. Mistakes per 10 moves, so longer games don't count more.

4. The Qh5 trap works under 800

After 1.e4 e5 2.Qh5, 20% of Black players rated 400–799 answered 2...g6?? (1,024 of 5,109 player-games). It loses: 3.Qxe5+ forks the king and the rook on h8. At 800–1199 it was 6%, and at 1200–1599 it was 2%. The fix is 2...Nc6, which defends e5 first; ...g6 only works once e5 is protected.

1.e4 e5 2.Qh5 g6?? 3.Qxe5+: the queen checks the king and attacks the rook on h8 at the same time.
Black's rating (Lichess)Faced 2.Qh5Played 2...g6??Share who played 2...g6?? (per player-game)
400–7995,1091,02420%
800–119919,2031,1236%
1200–159911,4352092%
The full download was scanned (10,245,506 games), and the 3,130,191 games that meet the sample's filters were counted, because a single position is too rare in a 50,000-game sample. Black's rating band decides the row. In the analysed sample Stockfish flagged every 2...g6 here as a mistake. Percentages are rounded.

The type of mistake changes with rating

Per 10 moves, quiet-move mistakes (moves that drop nothing outright but spoil the position) overtake hanging pieces at 1200–1599: 0.30 against 0.24. At 400–799 it is the other way round: 0.47 hanging pieces against 0.22 quiet-move mistakes. Per player-game, hanging pieces stay the most common kind in every band, including 1200–1599 (53% of player-games against 51%). Opening slips fall from 44% to 26% of player-games.

Rating (Lichess)Hanging pieces per 10 movesQuiet-move mistakes per 10 movesHanging pieces (per player-game)Quiet-move mistakes (per player-game)
400–7990.470.2266%32%
800–11990.330.2859%43%
1200–15990.240.3053%51%
Per 10 moves counts every mistake; per player-game counts whether a player-game had at least one. Percentages are rounded.
Player-games with at least one mistake of each kind (per player-game)
400–799800–11991200–1599
Hanging piece
66%
59%
53%
Missed free material
19%
16%
15%
Missed fork or double attack
14%
13%
12%
Missed checkmate
7%
5%
4%
King safety
27%
24%
22%
Opening slip
44%
36%
26%
Endgame technique
3%
5%
6%
Quiet-move mistake
32%
43%
51%

Lichess rating bands. Categories are the same ones the app uses for your own games. A player-game can have mistakes of several kinds.

Mistakes per 10 moves, by rating
All mistakes
400–799
1.3
800–1199
1.06
1200–1599
0.89

Lichess rating bands. 400–799: 90% of player-games had at least one mistake; 800–1199: 89% of player-games had at least one mistake; 1200–1599: 87% of player-games had at least one mistake.

The mistake each opening invites at 800–1199

Scandinavian Defense: 1.e4 d5 2.f3. White made this move 27 times in our sample; Stockfish prefers exd5.
Sicilian Defense: 1.e4 c5 2.Bc4 Nc6 3.Qh5. White made this move 7 times in our sample; Stockfish prefers Nf3.
Italian Game: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.c3. White made this move 16 times in our sample; Stockfish prefers Ng5.

Full data

Rating (Lichess)Player-gamesMistakes / 10 movesMistakes per gameAny mistakeHanging pieceMissed free materialMissed fork or double attackMissed checkmateKing safetyOpening slipEndgame techniqueQuiet-move mistake
400–7993,9421.303.4790%66%19%14%7%27%44%3%32%
800–119931,5511.063.1189%59%16%13%5%24%36%5%43%
1200–159964,5070.892.8487%53%15%12%4%22%26%6%51%
Percentages are per player-game: the share of player-games with at least one mistake of that kind.
Most repeated mistake (first 12 moves)Stockfish prefersTimesCategoryMedian win-chance drop (points)
400–799: 1.e4 e5 2.Qh5 g6...d621King safety35
400–799: 1.e4 d5 2.Bb5+exd59Opening slip14
400–799: 1.e4 d5 2.Nf3 *exd59Opening slip14
400–799: 1.e4 Nf6 2.Nf3e58Opening slip17
400–799: 1.e4 b5...e57Opening slip13
800–1199: 1.e4 d5 2.Nf3 *exd584Opening slip14
800–1199: 1.g4e444Opening slip16
800–1199: 1.e4 e5 2.Nf3 Nf6 3.Bc4 Bc5...Nxe435Opening slip21
800–1199: 1.e4 d5 2.d4 *exd534Opening slip12
800–1199: 1.e4 e5 2.d4 f6...exd428Opening slip13
1200–1599: 1.e4 d5 2.Nf3 *exd5136Opening slip14
1200–1599: 1.g4e485Opening slip16
1200–1599: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Ng5Nxd485Opening slip16
1200–1599: 1.d4 e5 2.d5dxe565Opening slip16
1200–1599: 1.e4 e5 2.Nf3 Nf6 3.Bc4 Bc5...Nxe446Opening slip21
The same position and the same move, at least 5 times in the sample, top 5 per Lichess rating band; the last move of each line is the mistake. * Known gambits: 2.Nf3 here is a known gambit (the Tennison Gambit): White gives up the e-pawn for quick development. Stockfish prefers 2.exd5, which is why it counts as a mistake by our rule. 2.d4 here is the Blackmar–Diemer Gambit (by transposition): White offers a pawn for fast development. Stockfish prefers 2.exd5, which is why it counts as a mistake by our rule.

Method

  • Data: Lichess open database (CC0), standard rated games played 1–4 October 2026. Filters: both players rated 400–1599 on Lichess, no bullet (base time + 40 × increment at least 3 minutes), not abandoned, at least 10 half-moves.
  • Sample: 50,000 games (100,000 player-games) between players rated 400–1599 on Lichess, played 1–4 October 2026, drawn from 3,130,191 eligible games. Games were kept by a hash of their id, so the sample is reproducible and spread across those days.
  • Analysis: Stockfish 16 at a fixed 12,000 nodes per position (about depth 9–12), the first 120 half-moves of each game (average 62 analysed).
  • A mistake is a move that isn't the engine's best and lowers the mover's chance of winning by 12 percentage points or more (Lichess win-percentage curve), unless the game was already decided (both evaluations beyond 9 pawns).
  • Ratings are Lichess ratings. They are not Chess.com ratings and differ most at beginner level.
  • A player-game is one player's side of one game, counted in that player's rating band. Nothing is shown for an opening and rating band with fewer than 500 player-games.
  • The scripts are in our repository (scripts/mistake-report/), so the numbers can be reproduced.

Fix your own mistakes